This category comprises all wearable items. For further information see Clothing.
- Round Glasses
- Aviator Glasses
- Woman Shirt
- Woman T-Shirt
- School Uniform
- Vinyl Tube Top
- Plaid Tie
- Boxer Briefs
- Leather Skirt
- Plaid Skirt
- Vinyl Pencil Skirt
- Leather Belt
- Mary Janes
- Collar (only obtainable as conjured item from the gardener)
- Barmaid dress (only obtainable as conjured item from the gardener)
Conjured items are items that someone conjured onto you. For now, only the gardener can do that.
It is possible to change an existing item into a different one. This piece of clothes can't be transformed with Transform Item by you anymore, unless you use a Cleansing Soap first, which will turn it back (this won't remove the variants of your original item).
It is also possible to create a new item in an empty slot. It will disappear if you try to move it to your inventory.
This category comprises all edible items. For further information see Consumables.
This category comprises all items needed for clothing enhancement or as spell ingredients. For further information see Materials.
- Chromatic Dye
- Ornamental Charm
- Talisman of Eclipsing
- Sol Talisman
- Luna Talisman
- Blood Moon Talisman
- Malachite Beads
- Cleansing Soap
- Astral Talisman
- Triple Goddess Talisman
- Solstice Talisman
- Oculus Talisman
- Hematite Beads
This category comprises all items that contain another item. Every container has it's own set of possible content from which a random one can be retrieved upon using the container. It is possible to dye containers. Different colored containers of the same kind have different subsets of possible contents.
Every not classifiable item is listed here.
Epistemic status: The tendencies of the classification should be right, but some items may or may not belong into an adjacent category
There are 4 categories of rarity in the game: common, uncommon, rare, and ultra rare.
For all practical purposes this is all you need to know, since there are no concrete percentages for specific items. But if you're still not satisfied and want to know a bit more, here's some additional info:
Each time you explore and find an item, there's a base chance of 5% that it's an rare of ultra rare one. If it's not, the chance is increased by 0.5% and resets if your character logs out, or you find a rare or ultra rare item. Every 7-8 or so rare item is an ultra rare item.
Item polls can be nested. The mushrooms for example are in one group, so when you roll a mushroom, it is then decided which one you'll get. That means although mushrooms are common, a specific one might be harder to get, same applies for all other groups (groups are not listed here, since we can only guess about those). The items inside a group can have the same weight, but it's also possible that they can have different, so that you can have a rare item inside an uncommon group for example. The rarities within the groups are not affected and don't reset the increased chances from finding no rare items.