Difference between revisions of "Polymorph"

From Battle Mage Royal Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
The successful application of a Polymorph spell gives the target character animal traits. While Polymorph is not a spell on it's own, it comes in different variants which will cause distinct transformations to the target.
The successful application of a Polymorph spell gives the target character animal traits. While Polymorph is not a spell on it's own, it comes in different variants which will cause distinct transformations to the target.


The spell can be learned by participating in the Transfiguration Class in the gym, which unlocks the sheep variant. Eating an animal [[candy|Wrapped Candy]] will teach you the corresponding variant (LPT: If you disable the corresponding tags (Mon/Ani/Ant), you can eat the candies and get the spells without suffering the effects). The spell costs are 1 Spell Point and 1 Action Point for each execution.
The spell can be learned by participating in the Transfiguration Class in the gym, which unlocks the sheep variant. Eating an animal [[Wrapped Candy|candy]] will teach you the corresponding variant (LPT: If you disable the corresponding tags (Mon/Ani/Ant), you can eat the candies and get the spells without suffering the effects). The spell costs are 1 Spell Point and 1 Action Point for each execution.


== Variants ==
== Variants ==

Revision as of 12:46, 19 July 2021

The successful application of a Polymorph spell gives the target character animal traits. While Polymorph is not a spell on it's own, it comes in different variants which will cause distinct transformations to the target.

The spell can be learned by participating in the Transfiguration Class in the gym, which unlocks the sheep variant. Eating an animal candy will teach you the corresponding variant (LPT: If you disable the corresponding tags (Mon/Ani/Ant), you can eat the candies and get the spells without suffering the effects). The spell costs are 1 Spell Point and 1 Action Point for each execution.

Variants

Every completion of a spell variant adds an additional animal trait to the target character. Animal traits are applied in a specific order, though some conditions can affect set order. If the target already has different animal traits, the spell may reverses or replaces some of them. The same applies for Mythic Form variants.
The general order is: Tail -> Ears -> Legs -> Hands -> Facial Features -> Quadruped.

Bunny

Learned when consuming the Bunny Candy (pink).
Stats affecting effects are:

  • Pawed Feet
    • +1 Evasion
    • -1 Willpower
  • Quadruped
    • +1 Body
    • +1 Evasion
    • -1 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)

Canine

Learned by consuming the Candy Bone (silver).
Stats affecting effects are:

  • Quadruped
    • +1 Body
    • +1 Evasion
    • -1 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)

Cow

Learned by consuming the Butterscotch Candy (gold).
The Cow Spell will let the target grow Bull Horns after the matching ears, growing into Big Bull Horns, after the hands got transformed and a Cow Udder, as the last step of the transformation (the udder won't be removed from other Polymorph or Mythic Form spells, but will disappear with Breast Reduction. It also can lactate.)
Stats affecting effects are:

  • Bovine Legs
    • +0.5 Strength
    • -1 Dexterity
  • Quadruped
    • +1 Body
    • +0.5 Strength
    • -1 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)

Feline

Learned by consuming the Cat Candy (violet).
Stats affecting effects are:

  • Quadruped
    • +1 Body
    • +1 Evasion
    • -1 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)

Fox

Learned by consuming the Fox Candy (orange).
Stats affecting effects are:

  • Quadruped
    • +1 Body
    • +1 Evasion
    • -1 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)

Sheep

Sheeps also grow Ram Horns after the matching ears.
Stats affecting effects are:

  • Wooly Thighs
    • +0.5 Strength
    • -1 Dexterity
  • Quadruped (depends on and replaces Clawed Hands and Pawed Feet)
    • +1 Body
    • +0.5 Strength
    • -2 Dexterity
    • -2 Willpower
    • -2 Hit
    • Minimum chance to fumble a spell is 10% (fumbling a spell will cause it to rebound)